def draw(screen, etc) :
color = etc.color_picker() #on knob4
triangles = int(etc.knob1*70)+1
space = (1280/triangles)
offset = int(etc.knob2*space)-(space/2)
y = int(etc.knob3*720)
for i in range (0,triangles+1) :
auDio = int(etc.audio_in[i] / 65)
ax = i * space
pygame.gfxdraw.filled_trigon(screen, ax, y, ax+int((space/2)+offset),auDio+y, ax + space, y, color)
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