def process_events(self):
keys = pygame.key.get_pressed()
self.B1 = Button(self.width * 0.88, self.height * 0.04, self.width * 0.1, self.height * 0.07, I5)
self.M1 = Menu(self.width, self.height, I0)
for event in pygame.event.get():
if event.type == VIDEORESIZE:
self.screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
self.width = event.dict['size'][0]
self.height = event.dict['size'][1]
if event.type == pygame.QUIT:
return True
if keys[pygame.K_LCTRL] and keys[pygame.K_w]:
return True
if event.type == pygame.MOUSEBUTTONUP:
if self.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[1] == 1:
self.S0 = [1, 0]
if self.M1.B1.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
self.S0 = [0, 1]
if self.M1.B4.rect.collidepoint(pygame.mouse.get_pos()) and self.S0[0] == 1:
return True
return False
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