def test_get_pixel (self):
for bpp in (8, 16, 24, 32):
sf = pygame.Surface ((10, 20), 0, bpp)
sf.fill ((0, 0, 255))
for x in xrange_ (20):
sf.set_at ((1, x), (0, 0, 11))
for x in xrange_ (10):
sf.set_at ((x, 1), (0, 0, 11))
ar = pygame.PixelArray (sf)
ar2 = ar.__getitem__ (0).__getitem__ (0)
self.assertEqual (ar2, sf.map_rgb ((0, 0, 255)))
ar2 = ar.__getitem__ (1).__getitem__ (0)
self.assertEqual (ar2, sf.map_rgb ((0, 0, 11)))
ar2 = ar.__getitem__ (-4).__getitem__ (1)
self.assertEqual (ar2, sf.map_rgb ((0, 0, 11)))
ar2 = ar.__getitem__ (-4).__getitem__ (5)
self.assertEqual (ar2, sf.map_rgb ((0, 0, 255)))
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