def load_sound(name):
class NoneSound:
def play(self): pass
if not pygame.mixer or not pygame.mixer.get_init():
return NoneSound()
fullname = os.path.join(data_dir, name)
try:
sound = pygame.mixer.Sound(fullname)
except pygame.error:
print ('Cannot load sound: %s' % fullname)
raise SystemExit(str(geterror()))
return sound
#classes for our game objects
评论列表
文章目录