def todo_test_queue(self):
# __doc__ (as of 2008-08-02) for pygame.mixer.Channel.queue:
# Channel.queue(Sound): return None
# queue a Sound object to follow the current
#
# When a Sound is queued on a Channel, it will begin playing
# immediately after the current Sound is finished. Each channel can
# only have a single Sound queued at a time. The queued Sound will
# only play if the current playback finished automatically. It is
# cleared on any other call to Channel.stop() or Channel.play().
#
# If there is no sound actively playing on the Channel then the Sound
# will begin playing immediately.
#
self.fail()
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