def process_event(self, event):
# perf: local for faster access
io = self.io
if event.type == pygame.MOUSEMOTION:
io.mouse_pos = event.pos
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
io.mouse_down[0] = 1
if event.button == 2:
io.mouse_down[1] = 1
if event.button == 3:
io.mouse_down[2] = 1
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1:
io.mouse_down[0] = 0
if event.button == 2:
io.mouse_down[1] = 0
if event.button == 3:
io.mouse_down[2] = 0
if event.button == 4:
io.mouse_wheel = .5
if event.button == 5:
io.mouse_wheel = -.5
if event.type == pygame.KEYDOWN:
for char in event.unicode:
code = ord(char)
if 0 < code < 0x10000:
io.add_input_character(code)
io.keys_down[event.key] = True
if event.type == pygame.KEYUP:
io.keys_down[event.key] = False
if event.type in (pygame.KEYDOWN, pygame.KEYUP):
io.key_ctrl = (
io.keys_down[pygame.K_LCTRL] or
io.keys_down[pygame.K_RCTRL]
)
io.key_alt = (
io.keys_down[pygame.K_LALT] or
io.keys_down[pygame.K_RALT]
)
io.key_shift = (
io.keys_down[pygame.K_LSHIFT] or
io.keys_down[pygame.K_RSHIFT]
)
io.key_super = (
io.keys_down[pygame.K_LSUPER] or
io.keys_down[pygame.K_LSUPER]
)
if event.type == pygame.VIDEORESIZE:
io.display_size = event.size
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