SimGame.py 文件源码

python
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项目:CritterEvolution 作者: apockill 项目源码 文件源码
def handleEvents(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.VIDEORESIZE:
                global screenWidth, screenHeight, gameWidth, gameHeight

                screenWidth, screenHeight = event.size

                if screenWidth < self.minScreenWidth:   screenWidth = self.minScreenWidth
                if screenHeight < self.minScreenHeight: screenHeight = self.minScreenHeight

                self.screen   = pygame.display.set_mode((screenWidth, screenHeight), HWSURFACE|DOUBLEBUF|RESIZABLE)
                gameWidth, gameHeight = screenWidth, screenHeight - self.toolbarHeight
                self.initUI()
                self.renderScreen = True
                # Make sure that all food objects  are within the bounds of the world.
                for obj in objects:
                    if type(obj) is not Food: continue
                    if obj.pos[0] <            0: obj.pos[0] = 0
                    if obj.pos[1] <            0: obj.pos[1] = 0
                    if obj.pos[0] >  screenWidth: obj.pos[0] = screenWidth
                    if obj.pos[1] > screenHeight: obj.pos[1] = screenHeight

            self.updateKeys(event)
            self.gui.event(event)
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