def todo_test_set_mode(self):
# __doc__ (as of 2008-08-02) for pygame.display.set_mode:
# pygame.display.set_mode(resolution=(0,0), flags=0, depth=0): return Surface
# initialize a window or screen for display
#
# This function will create a display Surface. The arguments passed in
# are requests for a display type. The actual created display will be
# the best possible match supported by the system.
#
# The resolution argument is a pair of numbers representing the width
# and height. The flags argument is a collection of additional
# options. The depth argument represents the number of bits to use
# for color.
#
# The Surface that gets returned can be drawn to like a regular
# Surface but changes will eventually be seen on the monitor.
#
# If no resolution is passed or is set to (0, 0) and pygame uses SDL
# version 1.2.10 or above, the created Surface will have the same size
# as the current screen resolution. If only the width or height are
# set to 0, the Surface will have the same width or height as the
# screen resolution. Using a SDL version prior to 1.2.10 will raise an
# exception.
#
# It is usually best to not pass the depth argument. It will default
# to the best and fastest color depth for the system. If your game
# requires a specific color format you can control the depth with this
# argument. Pygame will emulate an unavailable color depth which can
# be slow.
#
# When requesting fullscreen display modes, sometimes an exact match
# for the requested resolution cannot be made. In these situations
# pygame will select the closest compatable match. The returned
# surface will still always match the requested resolution.
#
# The flags argument controls which type of display you want. There
# are several to choose from, and you can even combine multiple types
# using the bitwise or operator, (the pipe "|" character). If you pass
# 0 or no flags argument it will default to a software driven window.
# Here are the display flags you will want to choose from:
#
# pygame.FULLSCREEN create a fullscreen display
# pygame.DOUBLEBUF recommended for HWSURFACE or OPENGL
# pygame.HWSURFACE hardware accelerated, only in FULLSCREEN
# pygame.OPENGL create an opengl renderable display
# pygame.RESIZABLE display window should be sizeable
# pygame.NOFRAME display window will have no border or controls
self.fail()
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