def todo_test_flip(self):
# __doc__ (as of 2008-08-02) for pygame.display.flip:
# pygame.display.flip(): return None
# update the full display Surface to the screen
#
# This will update the contents of the entire display. If your display
# mode is using the flags pygame.HWSURFACE and pygame.DOUBLEBUF, this
# will wait for a vertical retrace and swap the surfaces. If you are
# using a different type of display mode, it will simply update the
# entire contents of the surface.
#
# When using an pygame.OPENGL display mode this will perform a gl buffer swap.
self.fail()
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