def pause():
paused = True
message_to_screen("Paused",
black,
-100,
size="large")
message_to_screen("Press C to continue or Q to continue.",
black,
25)
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
# gameDisplay.fill(white)
clock.tick(5)
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