def pause():
paused = True
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
paused = False
elif event.key == pygame.K_q:
game_intro()
gameDisplay.fill(white)
message_display("C = continue or Q = Quit")
pygame.display.update()
# ===================================Controller Class=============================================
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