game063.py 文件源码

python
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项目:eduActiv8 作者: imiolek-ireneusz 项目源码 文件源码
def handle(self, event):
        gd.BoardGame.handle(self, event)  # send event handling up
        if self.show_msg == False:
            if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
                self.auto_check_reset()
            if event.type == pygame.KEYDOWN and event.key != pygame.K_RETURN and not self.correct:
                lhv = len(self.home_square.value)
                self.changed_since_check = True
                if event.key == pygame.K_BACKSPACE:
                    if lhv > 0:
                        self.home_square.value = self.home_square.value[0:lhv - 1]
                else:
                    char = event.unicode
                    if (len(char) > 0 and lhv < 3 and char in self.digits):
                        if lhv == 0:
                            self.home_square.value += char
                        elif lhv == 1:
                            if self.home_square == self.ans_h:
                                if self.show_24h:
                                    n = int(self.home_square.value + char)
                                    if n > 23:
                                        self.home_square.value = char
                                    else:
                                        self.home_square.value += char
                                else:
                                    n = int(self.home_square.value + char)
                                    if n > 12:
                                        self.home_square.value = char
                                    else:
                                        self.home_square.value += char
                            if self.home_square == self.ans_m:
                                n = int(self.home_square.value + char)
                                if n > 59:
                                    self.home_square.value = char
                                else:
                                    self.home_square.value += char
                        elif lhv == 2:
                            self.home_square.value = char
                    if len(self.ans_h.value.strip()) > 0:
                        if self.home_square == self.ans_h and self.time[0] == int(self.ans_h.value):
                            self.next_field()
                self.home_square.update_me = True
                self.mainloop.redraw_needed[0] = True
            elif event.type == pygame.KEYDOWN and (
                    event.key == pygame.K_RETURN or event.key == pygame.K_KP_ENTER) and self.board.active_ship == self.ans_h.unit_id:
                if len(self.ans_h.value.strip()) > 0 and self.time[0] == int(self.ans_h.value):
                    self.next_field()
            elif event.type == pygame.MOUSEBUTTONUP:
                self.home_square.update_me = True
                if self.board.active_ship == self.ans_h.unit_id:
                    self.home_square.perm_outline_width = 5
                    self.home_square = self.ans_h
                    self.board.active_ship = self.ans_h.unit_id
                elif self.board.active_ship == self.ans_m.unit_id:
                    self.home_square.perm_outline_width = 5
                    self.home_square = self.ans_m
                    self.board.active_ship = self.ans_m.unit_id
                self.home_square.update_me = True
                self.mainloop.redraw_needed[0] = True
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