game071.py 文件源码

python
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项目:eduActiv8 作者: imiolek-ireneusz 项目源码 文件源码
def handle(self, event):
        gd.BoardGame.handle(self, event)  # send event handling up
        if self.show_msg == False:
            if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
                self.auto_check_reset()
            if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
                self.home_sqare_switch(self.board.active_ship + 1)
            elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
                self.home_sqare_switch(self.board.active_ship - 1)

            elif event.type == pygame.KEYDOWN and event.key != pygame.K_RETURN and not self.correct:
                lhv = len(self.home_square.value)
                self.changed_since_check = True
                if event.key == pygame.K_BACKSPACE:
                    if lhv > 0:
                        self.home_square.value = self.home_square.value[0:lhv - 1]
                else:
                    char = event.unicode
                    if (len(char) > 0 and lhv < 2 and char in self.digits):
                        if True:
                            if lhv == 1:
                                s = self.home_square.value + char
                                if s[0] == "0":
                                    self.home_square.value = char
                                else:
                                    n = int(s)
                                    if n < 20:
                                        self.home_square.value = str(n % 10)
                                        try:
                                            self.carryl[self.home_square.pos_id].value = "1"
                                            self.carryl[self.home_square.pos_id].update_me = True
                                        except:
                                            pass

                                    else:
                                        self.home_square.value = char
                            else:
                                self.home_square.value = char
                        elif self.home_square in self.carryl:
                            if char == "1":
                                self.home_square.value = char
                            else:
                                self.home_square.value = ""
                self.home_square.update_me = True
                self.mainloop.redraw_needed[0] = True
            elif event.type == pygame.MOUSEBUTTONUP:
                self.home_sqare_switch(self.board.active_ship)
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