PGDefaults.py 文件源码

python
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项目:Pygame-Defaults 作者: sclowes 项目源码 文件源码
def check(self, event=None): # function to scheck and interact with the  user
        if self.off:
            return False
        if event is None: # checking for mouse input
            mousepos = pygame.mouse.get_pos()
            mouseclick = pygame.mouse.get_pressed() # gets button press status and position
            if mouseclick[0]:
                if not self.lock:
                    if check_mouse_round_rect(mousepos, self.rect, self.radius) and mouseclick[0]:
                        self.typing = True # if the user is clicking and inside the box then the user is typing
                    else:
                        self.typing = False # if the user has clicked somewhere else they are no longer typing
                    self.lock = True
            else:
                self.lock = False
        else:
            if not self.typing: # checking keyboard inputs and scroll wheel
                return False
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN: # returns text if enter is pressed
                    return self.text
                elif event.key != pygame.K_BACKSPACE and event.key != 9 and event.key != 27:# if the event.key isnt backspace or a special button (eg ctrl)
                    if event.key < 256: #
                        if self.charLimit is None or len(self.text) < self.charLimit:
                            self.text += event.unicode.encode('ascii', 'replace') # inupts the character key and converts it to ascii format before adding it to the text in  the box
                elif event.key == pygame.K_BACKSPACE: # if the key was backspace then it deletes the last character
                    self.text = self.text[:len(self.text)-1]
            elif event.type == pygame.MOUSEBUTTONDOWN: # if a button has been pressed and that button is a mousewheel, offset the text so it appears to scroll
                if event.button == 4:
                    if self.offSet + 4 > self.height - self.rect[3]:
                        pass
                    else:
                        self.offSet += 4
                elif event.button == 5:
                    if self.offSet - 4 < 0:
                        pass
                    else:
                        self.offSet -= 4
        return False
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