def get_inputs(self):
# add all input events to the queue
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.add_message(Message(MessageType.EXIT_GAME, None))
else:
# timer or move?
if event.type >= pygame.USEREVENT:
self.add_message(Message(event.type, None))
else:
self.add_message(Message(event.type, event))
return False
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