def todo_test_set_timer(self):
# __doc__ (as of 2008-08-02) for pygame.time.set_timer:
# pygame.time.set_timer(eventid, milliseconds): return None
# repeatedly create an event on the event queue
#
# Set an event type to appear on the event queue every given number of
# milliseconds. The first event will not appear until the amount of
# time has passed.
#
# Every event type can have a separate timer attached to it. It is
# best to use the value between pygame.USEREVENT and pygame.NUMEVENTS.
#
# To disable the timer for an event, set the milliseconds argument to 0.
self.fail()
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