def updateKeys(self, event):
if event.type == pygame.KEYDOWN:
if event.key == K_r:
keys["r"] = True
elif event.key == pygame.K_e:
keys["e"] = True
elif event.key == pygame.K_p:
keys["p"] = True
elif event.key == pygame.K_n:
keys["n"] = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_r:
keys["r"] = False
elif event.key == pygame.K_e:
keys["e"] = False
elif event.key == pygame.K_p:
keys["p"] = False
elif event.key == pygame.K_n:
keys["n"] = False
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # Left Mouse
keys["mouseL"] = True
if event.button == 3: # Right Mouse
keys["mouseR"] = True
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # Left Mouse
keys["mouseL"] = False
if event.button == 3: # Right Mouse
keys["mouseR"] = False
keys["mousePos"] = pygame.mouse.get_pos()
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