gui.py 文件源码

python
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项目:adbmirror 作者: fhorinek 项目源码 文件源码
def events(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                self.exit()

            if hasattr(event, "pos"):
                ix, iy = event.pos
                self.mouse_inmenu = ix <= self.size[1] * MENU_BORDER / 100.0

                fx = min(max(0, (ix - self.proj[0]) / float(self.proj[2])), 1)
                fy = min(max(0, (iy - self.proj[1]) / float(self.proj[3])), 1)

                if self.rotation == 0:
                    x = fx
                    y = fy

                if self.rotation == 90:
                    x = 1.0 - fy
                    y = fx

                if self.rotation == 180:
                    x = 1.0 - fx
                    y = 1.0 - fy   

                if self.rotation == 270:
                    x = fy
                    y = 1.0 - fx                                 

            if hasattr(event, "button"):
                if event.button is not 1:
                    continue

                if event.type == pygame.MOUSEBUTTONDOWN:
                    if ix < self.menu_w and self.show_menu:
                        self.menu_action(iy / (self.size[1] / 3))
                    elif ix > self.size[0] - self.nav_w and self.show_nav:
                        self.nav_action(iy / (self.size[1] / 3))
                    else:
                        self.touch.write(["down", x, y])
                        self.mouse_down = True
                        self.mouse_time = time()

                if event.type == pygame.MOUSEBUTTONUP:
                    self.touch.write(["up"])
                    self.mouse_down = False

            if event.type == pygame.MOUSEMOTION:
                if self.mouse_down:
                    self.touch.write(["move", x, y])
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