def touch_handler(self, event):
action = None
if event.type == pygame.MOUSEBUTTONDOWN:
action = "down"
elif event.type == pygame.MOUSEMOTION:
action = "move"
elif event.type == pygame.MOUSEBUTTONUP:
action = "up"
pos = pygame.mouse.get_pos()
pos = tingbot.graphics._xy_subtract(pos, self.surface.get_abs_offset())
self.on_touch(pos, action)
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