def __init__(self):
pygame.init()
pygame.key.set_repeat(250,25)
self.width = cell_size*(cols+6)
self.height = cell_size*rows
self.rlim = cell_size*cols
self.bground_grid = [[ 8 if x%2==y%2 else 0 for x in xrange(cols)] for y in xrange(rows)]
self.default_font = pygame.font.Font(
pygame.font.get_default_font(), 12)
self.screen = pygame.display.set_mode((self.width, self.height))
pygame.event.set_blocked(pygame.MOUSEMOTION) # We do not need
# mouse movement
# events, so we
# block them.
self.next_stone = tetris_shapes[rand(len(tetris_shapes))]
self.init_game()
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