def load_fonts(self, font_folder):
font_config = self.configs.get('Fonts')
for i in font_config.fonts:
filepath = os.path.join(font_folder, font_config.fonts[i].file)
size = font_config.fonts[i].size
try:
self.fonts[i] = pygame.font.Font(filepath, size)
except OSError:
logger.error('Could not load font {0}'.format(filepath))
# store a standard font
self.fonts['default'] = self.fonts[font_config.default]
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