def __get_driver(self):
has_driver = False
for driver in self._drivers:
if not os.getenv('SDL_VIDEODRIVER'):
os.putenv('SDL_VIDEODRIVER', driver)
try:
pygame.display.init()
except pygame.error:
print('Driver: {} not loaded.'.format(driver))
continue
print('Driver: {} used.'.format(driver))
has_driver = True
break
if not has_driver:
raise AssertionError('No video driver available for use!')
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