def test_get_error(self):
# __doc__ (as of 2008-08-02) for pygame.base.get_error:
# pygame.get_error(): return errorstr
# get the current error message
#
# SDL maintains an internal error message. This message will usually
# be given to you when pygame.error is raised. You will rarely need to
# call this function.
#
self.assertEqual(pygame.get_error(), "")
pygame.set_error("hi")
self.assertEqual(pygame.get_error(), "hi")
pygame.set_error("")
self.assertEqual(pygame.get_error(), "")
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