winners.py 文件源码

python
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项目:OfMagesAndMagic 作者: munnellg 项目源码 文件源码
def render(self):
        surface = pygame.Surface(self.parent.resolution)
        for y in range(self.fireworks.get_height()):
            for x in range(self.fireworks.get_width()):
                node = self.fireworks.get_cell(x,y)
                if node > 0:
                    pygame.draw.rect(surface, colours.COLOUR_YELLOW, (x*self.firework_size, y*self.firework_size, self.firework_size, self.firework_size))


        surface.blit(self.congratulations_text,
            ((surface.get_width()-self.congratulations_text.get_width())/2,
            surface.get_height()/2 - 150)
        )

        surface.blit(
            self.team1_text,
            ((surface.get_width()-self.team1_text.get_width())/2,
            (surface.get_height()-self.team1_text.get_height())/2)
        )

        mask = pygame.Surface(self.parent.resolution, pygame.SRCALPHA)
        mask.fill((0,0,0, 255-self.alpha))
        surface.blit(mask, (0,0))

        return surface
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