def check_keydown_event(event, ai_settings, screen, ship, bullets):
'''????'''
if event.key == pygame.K_RIGHT:
# ??????
ship.moving_right = True
if event.key == pygame.K_LEFT:
# ??????
ship.moving_left = True
if event.key == pygame.K_SPACE:
# ????
fire_bullet(ai_settings, screen, ship, bullets)
if event.key == pygame.K_q:
sys.exit()
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