def draw(self):
if self.S0[0] == 1:
self.M1.draw(self.screen)
if self.S0[1] == 1:
self.screen.fill((pygame.Color("Light Green")))
self.B1.draw(self.screen)
# Draw grid
self.entry_tile.Draw(self.screen, self.width * 0.028, self.height * 0.05)
# Update Player
self.P1.Update()
self.P1.Draw(self.screen, self.width * 0.028, self.height * 0.05)
self.D1.update(self.screen_rect)
self.D1.draw(self.screen)
self.D1.vel(self.width, self.height)
if self.S0[2] == 1:
self.screen.fill((pygame.Color("Light Blue")))
self.B2.draw(self.screen)
self.H1.draw(self.screen)
self.H2.draw(self.screen)
if self.S0[3] == 1:
self.screen.fill((pygame.Color("Yellow")))
self.B3.draw(self.screen)
pygame.display.update()
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