def draw(screen, mvp):
global count
if True: #mvp.note_on:
#count += 1
#if count > mvp.knob3:
# count = 0
# screen.fill((0,0,0))
#if count > mvp.knob3 //
x=random.randrange(0,1300)
y=random.randrange(0,800)
pierad=random.randrange(10,100) #radius
arcstart=random.randrange(0,360)
arcend=random.randrange(0, 360-arcstart)
size = int(mvp.knob2*1000)
color = pygame.Color(random.randrange(0,255), random.randrange(0,255), random.randrange(0,255), 10)
color.hsva = (int(mvp.knob4 * 359), 100, 100, 10)
fillrange=int(mvp.knob1*100)
for i in range(fillrange):
pygame.gfxdraw.pie(screen, x, y, size, arcstart + i*2, arcend - i*2, color)
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