def keyEvent(self, event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
self.down = 0
if event.key == pygame.K_UP:
self.up = 0
if event.key == pygame.K_LEFT:
self.left = 0
if event.key == pygame.K_RIGHT:
self.right = 0
if event.key == pygame.K_a:
self.start = 0
if event.key == pygame.K_s:
self.select = 0
if event.key == pygame.K_x:
self.b = 0
if event.key == pygame.K_z:
self.a = 0
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
self.down = 1
if event.key == pygame.K_UP:
self.up = 1
if event.key == pygame.K_LEFT:
self.left = 1
if event.key == pygame.K_RIGHT:
self.right = 1
if event.key == pygame.K_a:
self.start = 1
if event.key == pygame.K_s:
self.select = 1
if event.key == pygame.K_x:
self.b = 1
if event.key == pygame.K_z:
self.a = 1
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