def __init__(self, rect, speed, direction=pg.K_s):
self.rect = pg.Rect(rect)
self.vector = [0, 1]
self.remainder = [0, 0]
self.mask = self.make_mask()
self.speed = speed
self.direction = direction
self.old_direction = None
self.direction_stack = []
self.redraw = False
self.image = None
self.sprites = pg.image.load(settings.IMG_DIR + "/enemy" + str(random.randint(1, 3)) + ".png").convert_alpha()
self.shooting_time = pg.time.get_ticks()
self.frame = 0
self.frames = self.get_frames()
self.animate_timer = 0.0
self.animate_fps = 7.0
self.walkframes = []
self.walkframe_dict = self.make_frame_dict()
self.adjust_images()
self.visible = True
self.killed = False
game.py 文件源码
python
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