def Refresh(self):
self.screen.fill((255,255,255))
self.App.Refresh()
pygame.display.update()
if not pygame.key.get_pressed()[pygame.K_LCTRL]:
self.flag = False
if not pygame.key.get_pressed()[pygame.K_LCTRL]:
self.flag = False
if pygame.key.get_pressed()[pygame.K_LCTRL] and pygame.key.get_pressed()[pygame.K_s] and not self.flag:
self.flag = True
name = str( time.time() )+ ".png"
pygame.image.save(self.screen , str( time.time() )+ ".png")
print "screenshot ",name," saved"
if pygame.key.get_pressed()[ pygame.K_F11 ] and not self.lastpresssed:
self.lastpresssed = True
if self.fullscreen == 0:
self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT),pygame.FULLSCREEN)
self.fullscreen = 1
else:
self.fullscreen = 0
self.screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
if not pygame.key.get_pressed()[pygame.K_F11]:
self.lastpresssed = False
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