def eventHandler(self, event):
if event.type == pg.KEYDOWN:
if event.key == pg.K_RETURN:
self.resolveDoorCollisions()
try:
p1, p2 = self.scene.players
p1Jump = p1.keybinds["coop_jump"]
p2Jump = p2.keybinds["coop_jump"]
if event.key == p1Jump or event.key == p2Jump:
self.resolvePlayerCollisions(30)
self.audio.state = "explosion"
except ValueError:
pass
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