def handleEvent(self, event):
self.collisionEngine.eventHandler(event)
self.scene.handleEvent(event)
if event.type == pg.KEYDOWN:
if event.key == pg.K_RETURN:
self.camera.duration = 0
if event.key == pg.K_SPACE:
self._swapCameraFollow()
if event.type == self.SCENE_EVENT:
if event.category == "complete":
self._nextScene()
if event.category == "transition":
self._handleTransition(event)
if event.category == "unpause":
self._loadUI(self.maxLives, self.lives)
if event.category == "death":
self._handleDeath(event)
if event.category == "revive":
self._handleRevive()
if event.category == "pause":
isAlive = all([live != 0 for live in self.lives])
if isAlive:
self.pause = True
self.messageMenu("transition", "pause_menu")
if event.category == "unpause":
self.pause = False
self._loadUI(self.maxLives, self.lives)
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