def screenSize(sizex, sizey, xpos=None, ypos=None, fullscreen=False):
global bgcolor
global screen
global bgSurface
if xpos != None and ypos != None:
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % (xpos, ypos + 50)
else:
windowInfo = pygame.display.Info()
monitorWidth = windowInfo.current_w
monitorHeight = windowInfo.current_h
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % ((monitorWidth - sizex) / 2, (monitorHeight - sizey) / 2)
if fullscreen:
screen = pygame.display.set_mode([sizex, sizey], pygame.FULLSCREEN)
else:
screen = pygame.display.set_mode([sizex, sizey])
screen.fill(bgcolor)
pygame.display.set_caption("Graphics Window")
bgSurface = screen.copy()
pygame.display.update()
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