def handle(self, event):
gd.BoardGame.handle(self, event) # send event handling up
if event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
self.auto_check_reset()
elif event.type == pygame.MOUSEBUTTONUP and event.button == 1:
self.draw_lines()
self.mainloop.redraw_needed[0] = True
self.check_result()
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