def handle(self, event):
gd.BoardGame.handle(self, event) # send event handling up
if self.show_msg == False:
if event.type == pygame.KEYDOWN and (event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT):
self.next_step()
elif event.type == pygame.MOUSEBUTTONUP:
if self.board.active_ship == self.next_step_btn.unit_id:
if self.current_pos + 1 > self.all_a_count: # if self.cursor_pos == self.sumn1n2sl+1:
self.level.next_board_load()
else:
self.next_step()
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