def handle_event(self, event):
""" Handle events of the GUI"""
if event.type == pygame.MOUSEBUTTONUP:
log.debug('Received a new event: %s', str(event))
pos = pygame.mouse.get_pos()
self.handle_mouseup(pos)
elif event.type == pygame.MOUSEBUTTONDOWN:
log.debug('Received a new event: %s', str(event))
pos = pygame.mouse.get_pos()
self.handle_mousedown(pos)
elif event.type == pygame.KEYDOWN:
log.debug('Received a new event: %s', str(event))
self.handle_key_pressed(event.key)
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