def run(self):
self.score = 0
while not self.finished:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.finished = True
if event.type == pygame.KEYUP and event.key == pygame.K_SPACE:
self.start_ticks = pygame.time.get_ticks()
self.new_round()
self._kinect.close()
pygame.quit()
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