def notify(self, event):
if self.selected:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.optionList[self.selector.vPos].deselect()
self.selector.moveUp()
self.optionList[self.selector.vPos].select()
elif event.key == pygame.K_DOWN:
self.optionList[self.selector.vPos].deselect()
self.selector.moveDown()
self.optionList[self.selector.vPos].select()
elif event.key == pygame.K_SPACE:
self.optionList[self.selector.vPos].doOption()
elif event.key == pygame.K_RETURN:
self.optionList[self.selector.vPos].doOption()
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