def _keyup_cb(self, widget, event):
key = event.keyval
if self.__repeat[0] is not None:
if key in self.__held:
# This is possibly false if set_repeat() is called with a key held
del self.__held_time_left[key]
del self.__held_last_time[key]
self.__held.discard(key)
return self._keyevent(widget, event, pygame.KEYUP)
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