def putEvent(self, event):
# keys down
if event.type == pygame.KEYDOWN \
and event.key in self.keyToAction:
self.gameInterface.activateGameAction(self.keyToAction[event.key])
# keys up
elif event.type == pygame.KEYUP \
and event.key in self.keyToAction:
self.gameInterface.deactivateGameAction(self.keyToAction[event.key])
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