def check(self, event=None): # checks for inputs
if self.off:
return False
if event is None:
return False
else:
if event.type == pygame.MOUSEBUTTONDOWN: # if the mousewheel is being used then offset the text so it looks like it is scrolling up and down
if event.button == 5:
if self.offSet + 4 > self.height - self.rect[3]:
pass
else:
self.offSet += 4
elif event.button == 4:
if self.offSet - 4 < 0:
pass
else:
self.offSet -= 4
return False
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