def handle(self, event):
# TO DO
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
self.mouse_dn = True
elif event.type == pygame.MOUSEBUTTONUP and event.button == 1 and self.mouse_dn:
pass
"""
self.menu.active_cat = self.cat_id
#self.tab_l_scroll = (self.scroll_l // self.scroll_step)
if self.menu.mainloop.config.settings["sounds"]:
s3.play()
self.menu.mainloop.redraw_needed[1] = True
self.menu.mainloop.redraw_needed[2] = True
"""
elif event.type == pygame.MOUSEMOTION:
self.on_mouse_over()
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