def Update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.Tile.Left != None:
self.Tile = self.Tile.Left
elif keys[pygame.K_RIGHT] and self.Tile.Right != None:
self.Tile = self.Tile.Right
if keys[pygame.K_UP] and self.Tile.Up != None:
self.Tile = self.Tile.Up
elif keys[pygame.K_DOWN] and self.Tile.Down != None:
self.Tile = self.Tile.Down
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