def on_event(self, event):
print(event)
if event.type == pygame.QUIT:
self._running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self._running = False
if event.key == pygame.K_UP:
self.y -= 5
if event.key == pygame.K_DOWN:
self.y += 5
if event.key == pygame.K_RIGHT:
self.x += 5
if event.key == pygame.K_LEFT:
self.x -= 5
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