def handleEvent(self, event):
if event.type == pg.KEYDOWN:
if event.key == pg.K_UP:
self.arrow.moveUp()
if event.key == pg.K_DOWN:
self.arrow.moveDown()
if event.key == pg.K_RETURN:
self.audio.state = "enter"
if self.arrow.index == 0:
self.messageMenu("transition", "blank_menu")
self.messageCutScene("transition", "office_cutscene")
if self.arrow.index == 1:
self.messageMenu("transition", "blank_menu")
self.messageScene("start_game", "coop")
if self.arrow.index == 2:
self.messageMenu("transition", "options_menu")
if self.arrow.index == 3:
quit()
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