def handleEvents(self, events):
for event in events:
if event.type == pygame.QUIT:
self.doQuit()
return
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.game.gotoState('main_menu')
return
elif event.key == pygame.K_RETURN:
self.doJoinServer()
return
else:
self.ip_entry.handleKey(event.key)
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