def handleEvents(self):
#do event stuff
#basic setup that allows quitting
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game.forceQuit()
return
elif event.type == pygame.KEYDOWN:
log.info('Got Key Event: '+str(event))
if event.key == pygame.K_ESCAPE:
self.game.forceQuit()
return
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