def events():
closed = False
quit = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
closed = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
quit = True
return {"quit_to_main_menu": quit,
"closed": closed,
"clicked": pygame.mouse.get_pressed()[0],
"mouse_pos": np.array(pygame.mouse.get_pos())}
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