def updateDisplay():
global bgSurface
spriteRects = spriteGroup.draw(screen)
textboxRects = textboxGroup.draw(screen)
pygame.display.update()
keys = pygame.key.get_pressed()
if (keys[pygame.K_ESCAPE]):
pygame.quit()
sys.exit()
spriteGroup.clear(screen, bgSurface)
textboxGroup.clear(screen, bgSurface)
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