def pause(milliseconds, allowEsc=True):
keys = pygame.key.get_pressed()
current_time = pygame.time.get_ticks()
waittime = current_time + milliseconds
while not (current_time > waittime or (keys[pygame.K_ESCAPE] and allowEsc)):
pygame.event.clear()
keys = pygame.key.get_pressed()
if (keys[pygame.K_ESCAPE] and allowEsc):
pygame.quit()
sys.exit()
current_time = pygame.time.get_ticks()
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